The Amberblight Quintet

It’s finally here!

Well. The first installment, anyway.

The Amberblight Quintet, a five-part adventure path exploring the potential birth of a god, has officially kicked off. The first adventure, Amberblight, is available now on the Dungeon Master’s Guild.

My plan here is to have each of these adventures include their own capstone feature that will make them feel very different from the other adventures in the series, while retaining the storyline and driving toward the ultimate goal. This means these adventures will all be very different from one another and may include mechanics you have never seen before in D&D 5e. I’m a homebrew addict from way, way, WAY back, and I can’t resist a chance to twist and mutate the rules. If you’ve played some of my other adventures, you might have a bit of an idea what I mean.

In Amberblight, the players are introduced to a sleepy little town known as Riverrock. The Town is a place where dwarves and humans live together peacefully. Of course, that is about to change, because if it didn’t, well, we wouldn’t really have an adventure, would we?

Here is the teaser for Amberblight:

Riverrock’s peaceful days are over.

Villagers vanish, livestock roam strangely, and whispers of glowing veins in
the hills spread like wildfire. Deep within the abandoned dwarven outpost of
Rockshield, an ancient amber vein pulsates with life, harbouring grotesque
parasites and an artifact of elven origin. As the corruption spreads, twisted
creatures crawl from the depths.


Will your party face the hive’s horrors and unravel its secrets…


or fall to the amber’s insidious grasp?

Hang on to your butts, kids, it’s gonna be a ride.

You can find Amberblight at the Dungeon Master’s Guild here.

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