When Words Collide

In August, I’ll be heading down to When Words Collide in Calgary, and it’s been a while since I did that. I’m excited to see some friends I have missed, drink some beer, commiserate with fellow writers, drink some more, and possibly even learn a thing or two.

This year’s guest is Stephen Graham Jones, which is awesome because horror writers don’t often get a ton of love in the genre world – they are the creepy, deformed sisters that get locked in the basement and only come out when someone forgets to secure the lock after feeding them.

So that is going to be awesome! I’m also looking forward to possibly seeing some family while I’m down there, so if you are in the area the weekend of August 15, stop in and say hi!

In other news, I’m working on lining up some convention tables for my new releases this year – the re-release of my fiction collection A Quiet Place and a handful of D&D adventures that are slowly making their round. There is some little stuff up here. I’d love to get up to Yellowknife at some point, but to be honest, I don’t trust my car to drive for hours without a single gas station in sight.

In a short time, I am going to be running a Tyranny of Dragons campaign – my DM break is over! Since every single 5e campaign book is hot garbage (organizationally, the ideas are very good!) this means a ton of homebrewing on my part. It’s really one of my favourite things about D&D.

This campaign is going to be extra awesome because we’ve finally convinced our 5e players to try out 3.5 – the best version of D&D and if you disagree, well, in the words of Conan the Barbarian, “DEN TO HALL WITCHOO!”

I have a plan for this game that I think will really put it over the top for my players. More to come on that.

Did I mention it’s fuckin’ hot up here? Well, it is.

Winter Hearts on Dungeon Masters Guild

I’ve recently released a new first-tier adventure on Dungeon Masters Guild, and will be releasing it soon as a print release on Amazon (stay tuned for news on that!)

Winter Hearts takes place near Mourningbridge, the same community I built for The Crypt of the Four, for those of you keeping track. If you can’t tell by the name, this adventure takes place during the winter.

In winter hearts, your adventurers can investigate the disappearance of a family on their way to Mourningbridge who were seemingly attacked and taken. An ancient elven keep that sits in ruins nearby is the likely location.

Some say the keep is haunted; of late, there have been strange lights seen in the upper reaches of the keep, and even stranger things heard.

Here is the teaser for Winter Hearts:

In the dead of winter, an ancient elven keep lies in ruin, its walls besieged by gnolls driven mad by visions of a sacred child hidden within. Inside, an elven couple guards their newborn, while a desperate human family lies captive beneath their feet.
As hunger, bloodlust, and divine prophecy converge, the walls won’t hold for long… and what waits below hungers for more than just flesh.
Break the siege, save the innocent, and cleanse the desecrated magic of the Bleeding Watch –  before winter’s heart devours you…

Before you go any further, read this!!!

This story contains themes of imprisonment, childbirth under duress, starvation, siege warfare, religious zealotry, torture, and threats to families.

Readers may also encounter unsettling depictions of predatory violence, emotional manipulation, gnoll rituals, and moral dilemmas involving desperate survival. Please proceed with caution if you are sensitive to these themes.

For some of you, this is exactly why you have purchased this adventure. For others…

YOU HAVE BEEN WARNED.

Check it out at the DMs Guild!

https://www.dmsguild.com/product/521265/Winter-Hearts

A hero in the making

I play in a couple D&D games; one weekly and one bi-weekly.

In one of my games, I’ve been playing a dwarf paladin destined to be a paladin of Moradin from the awesome Faiths of the Forgotten Realms book. And everything was progressing along nicely.

At level 2, I’ve been roleplaying little events in the game that are pointing towards his intended path. Intended, that is, until we visited a small town overrun with squid creatures from the Far Realm. Kade (Orcsplitter, in the finest Dwarven tradition) managed to get himself a parasitic squid parasite living in his head and spinal column. In a moment, he was turned from the hammer and anvil.

Later, when the party wizards and a handful of scraggily bandits managed to free everyone, Kade traded in his hammer for a battle axe. Filled with rage, he is now in the process of walking down and dismantling every infested squid-slave he can get his paws on. To the shock and dismay of some of my party members, of course.

The axe, the rage, the uncompromising judgement – they are all part of a plan that suddenly occurred to me while I was wandering around happily being a parasitic host and worshipping some old farming god. I was no longer going to be a paladin of Moradin. Instead, my experience has turned me toward a path of Vengeance. No longer would I be the hammer of justice for my god. I would be the clenched fist that wields it.

Now the real story begins. because as he is adventuring in these early levels, he is forming as a character. I’m getting a better sense of who he is and what he wants to accomplish. I’m getting to know what he likes and what he hates. And I’ve discovered that prior to level 3, “I haven’t taken my oath yet!” is a great way to shut down any criticism about Kade’s methods.

Sure, D&D is a game about rolling dice and collecting treasure. But where it truly shines, and will always shine, is as a group storytelling exercise. In my mind, the best way to do this is to live the world as your character.

Think about how your character might respond to things that are happening to them and around them. THAT is your real back story. Your background is just the bones. The meat, blood, skin, and organs grow out of those early levels.

Work stuff:

I recently heard back from the editors of a story I subbed back in October, and it turns out they liked it enough that they want to add it to their anthology. Great news! It’s always exciting to get that kind of information in your inbox. It helps that these editors are great people and very talented, and they live in my neck of the woods (internationally speaking).

I also heard back from a second place I had subbed to, and they let me know they would not be taking the story I sent them. I still have hope for this one. This is the second market it’s been turned down from, so we are still in single digits. I’m still optimistic, in other words.

I haven’t released a new adventure in a couple weeks, but I have a handful of them sitting at the moment waiting for a couple final pieces. I’m working on a process to get my maps coloured, because that would be more cool. Good work takes time (and money).

I’ll post an image from my latest WiP, a near perfect reconstruction of a Halloween adventure I ran for my 2-year Rime group. Perfect, as in it is almost exactly how I ran it back then. You’ll have to decide for yourself if it’s any good 😉

You can find my published adventures here.